You will be able to do basic Compositing inside Houdiniīy the end of this course, you'll have the confidence to continue exploring the exciting world of proceduralism.You will be able to Render inside Houdini.You will be able to create particle simulations.You will be able to create procedural geometry.You will be able to navigate in Houdini with confidence.Game artists looking to expand their toolset.Blender, CINEMA 4D, ZBrush, Maya users interested in Houdini.This course is NOT for people who have a good understanding of Houdini.Īdditionally, I'll show you some of the fundamental tips, tricks, and shortcuts to help you in your journey. For example, if you are creating a text overlay for a video, where you want text to appear as if it's coming out of your hand, you can animate the masked object to follow the contour of your hand as it pulls away to reveal the text.This class was originally designed to inspire my younger sister to explore the beauty of Houdini's proceduralism without overwhelming her, and is a great fit for absolute beginners with no prior 3D experience required.īy joining me in creating a simple but unique particle system you will gain a firm grasp of the Houdini interface, 3D dynamics, and a clear understanding of the most important part of Houdini, the Attributes. This is handy for when you want to partially unmask something in the course of the animation. If you want to mask the object while it is still in place, you could make a cube around it, set the cube material transparency to "mask", and then move the cube off camera to unmask the object, rather than moving the object. This will make it fade in over time, or you can change the curve to constant in the Graph editor, as described in method 1. Then simply keyframe the alpha (hover mouse over Alpha value and hit "i"), then go to where you want it to appear, change the alpha value to 1, and keyframe again. Set the material properties of the object to Transparent, and choose "Z-Transparency" and set alpha to 0. My perferred way is to just move the opbejct off the screen, keyframe position, then set the animation (in the Graph Editor) curve type to "constant" (Key -> Interpolation Mode -> Constant), and move the object into place and set the keyframe where you want it to appear. There are also these less easy, but variously useful methods, which you may also use in case you want some sort of transition in your vanishing/appearing: Isn't blender a wonderful program? I love being able to keyframe just about everything! :D Then go to the point where you want the object to appear, and click the eyball and camera again to make them reappear, then hit "i" again over each to keyframe them. Do the same with the camera icon (so that your render behaves the same way). The eye will then turn yellow to indicate it's keyframed. To do this, you simply go to the outliner, and click the little eyeball next to your object name, then hover over the closed eyeball and hit "i" to keyframe. The easiest way is to keyframe the visibility of the object. There are lots of ways to achieve this effect. I'm using 2.59 because that's the one that works with the unity version that I have.I'm using blender to make models for Unity.So, what's the preferred method to make an object invisible in blender 2.59?Īdditional information (not relevant for the answer I'm expecting, IMO): I've found some other sites but either they suggest to use a technique similar to the one linked above, or they suggest to change the alpha of the texture, which I'm not interested in. at frame 1, cube is there, at (0, 0, 0) and at frame 2, it's not visible anymore, but still there at position (0,0,0), at frame 3 it gets visible again.Īfter searching the web, I came upon this page which suggests to move the object to another layer, but since it applies to blender 2.49, it seems the software has changed since then: I'm unable to find the 'Layer' option when inserting a key-frame. I've been searching for a way to make an object disappear from sight at a particular key-frame, without moving it out of the camera view. I'm quite new to blender, and I'm doing some experiments with it.
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