![]() ![]() During times of dire peril, the lord of a domain might send word to any Grail Knights in the region, asking for their assistance. After the victory the Grail Knight will ride off, seeking no reward for his efforts. Sometimes, when all seems lost, a knight defending his land against impossible odds will be joined by a Grail Knight, coming unbidden to fight at his side. Although many nobles often decide they can best guard these places by defending the realm, and so retain their titles, fiefdoms and other responsibilities. A Grail Knight will only leave his sanctum in dire need, eschewing the luxuries of a noble life for a lifetime of service. Indeed, many foes will meet their end by his sword long before they stray into the fields of his domain. Should a corrupted creature set foot within one of these places they will face the awesome fury of its defender, for the Grail Knight will never flee from his defence of the Lady’s land. These are often simple places such as Lakes or woodland groves, but all are sacred to the Grail Knights. Each Grail Knight takes over the duties of guarding the holy sanctuaries of the Lady. Not even the greatest Knights of the Empire can match these living saints in combat, their enemies cut down in their droves by the righteous fury of the Lady. Grail Knights are feared, esteemed, and respected throughout Bretonnia and beyond. Riding into battle atop the greatest Bretonnian Warhorses, the ground beneath them is often surrounded by a faint, glowing mist. Many have been known to regenerate wounds and possess the gift of prophecy, while others are protected by auras of shimmering energy. They are blessed with enhanced strength, speed and endurance. All signs of age, scarring and fatigue are removed. The mystical waters of the chalice ensure that Grail Knights are granted lifespans many times that of normal men, as well as other, stranger gifts. Even magic often fails to affect them at all. When they speak, their voices will be far richer than those of normal men, demanding awesome authority and inspiring confidence in all who listen. Mighty foes will look upon them with fear. In battle and on campaign they can endure greater hardships than any ordinary knight as if they were of no effect. They stand taller and broader in stature than before. Grail Knights have vastly changed lives having supped from the Grail, becoming irrevocably committed to the service of the Lady of the Lake. Fewer still survive a taste of the blessed waters from the chalice, for only the truest exemplars of Bretonnian knightly virtue, Paladins with souls unsullied and free of taint, are able to drink it and live. Very few knights survive and fulfil the quest for the Grail, having to travel the Old World slaying the greatest of enemies and performing many heroic deeds. Ī Grail Knight charging his undead enemies. To defeat them is made harder still by the fanatical Battle Pilgrims, warriors who swarm around their living saint, slaying all who are unworthy to reach their master. Among the most fearsome fighters in the World, only the most skilled Blood Knights and Chaos Champions can hope to match a Grail Knight in combat. Upon this moment he becomes a Grail Knight, infused with part of the goddess's own power. ![]() If he is true to these challenges, he will find his way to a hidden glade and behold the Lady of the Lake, only then is he allowed to drink from the holiest of artifacts, the Grail. He must slay Orcs, Dragons and countless other monsters, fight duels with Chaos Knights and resist all manner of worldly temptations. ![]() Essentially your guild is the hero you are role-playing as in Guild of Dungeoneering, and thus that's what you level up and customize." He seemed like an immortal, divine paladin, a faultless living legend, and strength, majesty and faith radiated from him like the heat from an inferno."Ĭonsidered the ultimate Human warrior, a Grail Knight is a successful Questing Knight who has fulfilled his quest. Secondly since Heroes always get reset (you can level-up in a single dungeon run, but once you are back in the guild it's back to their starting stats) we are using the unlocking of new classes as a replacement for how you might level-up a single hero in other games. Firstly a lot of classes don't sound like the regular fantasy RPG classes as there's a little humor invade this sometimes overly serious genre. ![]() It's a concept that lets you say that this hero is good at healing and that one is better at smashing faces and basically everyone gets it straight away. Hero archetypes aka Classes in Guild Of Dungeoneering are as old as the hills. ![]()
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