![]() Some levels will torture players only to catapult them into a level that only takes a few lazy jumps to complete. Sadly, all of this is lost when the game decides to be merciful. Failing a level dozens of times until discovering a different way to get around obstacles is shamelessly satisfying. The most memorable moments of the game are also the most threatening and seemingly impossible. The challenge of being tortured by almost completing a level only to be forced into restarting because of a single mistake is where excitement and risk are born in RunGunJumpGun. Some of the game’s less challenging levels can't help but feel disappointing. Being successful in RunGunJumpGun requires that players exhaust their natural instincts and pay attention to each level’s structure. Surprisingly, overthinking a scenario has the same effect. Only running through a level is likely to result in failure. Each level is designed to force players to think about their strategies. ![]() This situation is rarely painful or annoying, as any attempt at most levels in RunGunJumpGun easily have the same sense of thrill as the first. More often than not, quick decisions will result in death, forcing players to restart a level until they adapt well enough to each particular sequence. ![]() Though actions are limited to either hovering or shooting through a level, a quick-witted decision between jumping high enough to grab a nearby Atomik (the shining green collectibles of RunGunJumpGun) can immediately affect whether or not it's possible to dodge a cloud of hazardous orbs. The pleasant thing about RunGunJumpGun is the many ways that its elements complement each other. ![]()
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